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You have a linked list

Quick reference

Worst Case
space O(n)O(n)
prepend O(1)O(1)
append O(1)O(1)
lookup O(n)O(n)
insert O(n)O(n)
delete O(n)O(n)

A linked list organizes items sequentially, with each item storing a pointer to the next one.

Picture a linked list like a chain of paperclips linked together. It's quick to add another paperclip to the top or bottom. It's even quick to insert one in the middle—just disconnect the chain at the middle link, add the new paperclip, then reconnect the other half.

An item in a linked list is called a node. The first node is called the head. The last node is called the tail.

Confusingly, sometimes people use the word tail to refer to "the whole rest of the list after the head."

A linked list with 3 nodes. The first node is labelled "head" and the last node is labelled "tail."

Unlike an array, consecutive items in a linked list are not necessarily next to each other in memory.

Strengths:

  • Fast operations on the ends. Adding elements at either end of a linked list is O(1)O(1). Removing the first element is also O(1)O(1).
  • Flexible size. There's no need to specify how many elements you're going to store ahead of time. You can keep adding elements as long as there's enough space on the machine.

Weaknesses:

  • Costly lookups. To access or edit an item in a linked list, you have to take O(i)O(i) time to walk from the head of the list to the iith item.

Uses:

  • Stacks and queues only need fast operations on the ends, so linked lists are ideal.

In Python 2.7

Most languages (including Python 2.7) don't provide a linked list implementation. Assuming we've already implemented our own, here's how we'd construct the linked list above:

  a = LinkedListNode(5)
b = LinkedListNode(1)
c = LinkedListNode(9)

a.next = b
b.next = c

Doubly Linked Lists

In a basic linked list, each item stores a single pointer to the next element.

In a doubly linked list, items have pointers to the next and the previous nodes.

A doubly-linked list with 3 nodes. The first node has value 5 with a "next" arrow pointing ahead to the second node and a "previous" arrow pointing back to "None." The second node has value 1 with a "next" arrow pointing ahead to the third node and a "previous" arrow pointing back to the first node. The third node has value 9 with a "next" arrow pointing ahead to "None" and a "previous" arrow pointing back to the second node.

Doubly linked lists allow us to traverse our list backwards. In a singly linked list, if you just had a pointer to a node in the middle of a list, there would be no way to know what nodes came before it. Not a problem in a doubly linked list.

Not cache-friendly

Most computers have caching systems that make reading from sequential addresses in memory faster than reading from scattered addresses.

Array items are always located right next to each other in computer memory, but linked list nodes can be scattered all over.

So iterating through a linked list is usually quite a bit slower than iterating through the items in an array, even though they're both theoretically O(n)O(n) time.

and want to find the kkth to last node.

Write a function kth_to_last_node() that takes an integer kk and the head_node of a singly-linked list, and returns the kkth to last node in the list.

For example:

  class LinkedListNode:

    def __init__(self, value):
        self.value = value
        self.next  = None


a = LinkedListNode("Angel Food")
b = LinkedListNode("Bundt")
c = LinkedListNode("Cheese")
d = LinkedListNode("Devil's Food")
e = LinkedListNode("Eccles")

a.next = b
b.next = c
c.next = d
d.next = e

# Returns the node with value "Devil's Food" (the 2nd to last node)
kth_to_last_node(2, a)

Gotchas

We can do this in O(n)O(n) time.

We can do this in O(1)O(1) space. If you're recursing, you're probably taking O(n)O(n) space on the call stack!

Overview

The call stack is what a program uses to keep track of function calls. The call stack is made up of stack frames—one for each function call.

For instance, say we called a function that rolled two dice and printed the sum.

  def roll_die():
    return random.randint(1, 6)

def roll_two_and_sum():
    total = 0
    total += roll_die()
    total += roll_die()
    print total

roll_two_and_sum()

First, our program calls roll_two_and_sum(). It goes on the call stack:

roll_two_and_sum()

That function calls roll_die(), which gets pushed on to the top of the call stack:

roll_die()
roll_two_and_sum()

Inside of roll_die(), we call random.randint(). Here's what our call stack looks like then:

random.randint()
roll_die()
roll_two_and_sum()

When random.randint() finishes, we return back to roll_die() by removing ("popping") random.randint()'s stack frame.

roll_die()
roll_two_and_sum()

Same thing when roll_die() returns:

roll_two_and_sum()

We're not done yet! roll_two_and_sum() calls roll_die() again:

roll_die()
roll_two_and_sum()

Which calls random.randint() again:

random.randint()
roll_die()
roll_two_and_sum()

random.randint() returns, then roll_die() returns, putting us back in roll_two_and_sum():

roll_two_and_sum()

Which calls print():

print()
roll_two_and_sum()

What's stored in a stack frame?

What actually goes in a function's stack frame?

A stack frame usually stores:

  • Local variables
  • Arguments passed into the function
  • Information about the caller's stack frame
  • The return address—what the program should do after the function returns (i.e.: where it should "return to"). This is usually somewhere in the middle of the caller's code.

Some of the specifics vary between processor architectures. For instance, AMD64 (64-bit x86) processors pass some arguments in registers and some on the call stack. And, ARM processors (common in phones) store the return address in a special register instead of putting it on the call stack.

The Space Cost of Stack Frames

Each function call creates its own stack frame, taking up space on the call stack. That's important because it can impact the space complexity of an algorithm. Especially when we use recursion.

For example, if we wanted to multiply all the numbers between 11 and nn, we could use this recursive approach:

  def product_1_to_n(n):
    return 1 if n <= 1 else n * product_1_to_n(n - 1)

What would the call stack look like when n = 10?

First, product_1_to_n() gets called with n = 10:

    product_1_to_n()    n = 10

This calls product_1_to_n() with n = 9.

    product_1_to_n()    n = 9
    product_1_to_n()    n = 10

Which calls product_1_to_n() with n = 8.

    product_1_to_n()    n = 8
    product_1_to_n()    n = 9
    product_1_to_n()    n = 10

And so on until we get to n = 1.

    product_1_to_n()    n = 1
    product_1_to_n()    n = 2
    product_1_to_n()    n = 3
    product_1_to_n()    n = 4
    product_1_to_n()    n = 5
    product_1_to_n()    n = 6
    product_1_to_n()    n = 7
    product_1_to_n()    n = 8
    product_1_to_n()    n = 9
    product_1_to_n()    n = 10

Look at the size of all those stack frames! The entire call stack takes up O(n)O(n) space. That's right—we have an O(n)O(n) space cost even though our function itself doesn't create any data structures!

What if we'd used an iterative approach instead of a recursive one?

  def product_1_to_n(n):
    # We assume n >= 1
    result = 1
    for num in range(1, n + 1):
        result *= num

    return result

This version takes a constant amount of space. At the beginning of the loop, the call stack looks like this:

    product_1_to_n()    n = 10, result = 1, num = 1

As we iterate through the loop, the local variables change, but we stay in the same stack frame because we don't call any other functions.

    product_1_to_n()    n = 10, result = 2, num = 2

    product_1_to_n()    n = 10, result = 6, num = 3

    product_1_to_n()    n = 10, result = 24, num = 4

In general, even though the compiler or interpreter will take care of managing the call stack for you, it's important to consider the depth of the call stack when analyzing the space complexity of an algorithm.

Be especially careful with recursive functions! They can end up building huge call stacks.

What happens if we run out of space? It's a stack overflow! In Python 2.7, you'll get a RecursionError.

If the very last thing a function does is call another function, then its stack frame might not be needed any more. The function could free up its stack frame before doing its final call, saving space.

This is called tail call optimization (TCO). If a recursive function is optimized with TCO, then it may not end up with a big call stack.

In general, most languages don't provide TCO. Scheme is one of the few languages that guarantee tail call optimization. Some Ruby, C, and Javascript implementations may do it. Python and Java decidedly don't.

Breakdown

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Solution

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Actually, we don't support password-based login. Never have. Just the OAuth methods above. Why?

  1. It's easy and quick. No "reset password" flow. No password to forget.
  2. It lets us avoid storing passwords that hackers could access and use to try to log into our users' email or bank accounts.
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Complexity

Both approaches use O(n)O(n) time and O(1)O(1) space.

But the second approach is fewer steps since it gets the answer "in one pass," right? Wrong.

In the first approach, we walk one pointer from head to tail (to get the list's length), then walk another pointer from the head node to the target node (the kkth to last node).

In the second approach, right_node also walks all the way from head to tail, and left_node also walks from the head to the target node.

So in both cases, we have two pointers taking the same steps through our list. The only difference is the order in which the steps are taken. The number of steps is the same either way.

However, the second approach might still be slightly faster, due to some caching and other optimizations that modern processors and memory have.

Let's focus on caching. Usually when we grab some data from memory (for example, info about a linked list node), we also store that data in a small cache right on the processor. If we need to use that same data again soon after, we can quickly grab it from the cache. But if we don't use that data for a while, we're likely to replace it with other stuff we've used more recently (this is called a "least recently used" replacement policy).

Both of our algorithms access a lot of nodes in our list twice, so they could exploit this caching. But notice that in our second algorithm there's a much shorter time between the first and second times that we access a given node (this is sometimes called "temporal locality of reference"). Thus it seems more likely that our second algorithm will save time by using the processor's cache! But this assumes our processor's cache uses something like a "least recently used" replacement policy—it might use something else. Ultimately the best way to really know which algorithm is faster is to implement both and time them on a few different inputs!

Bonus

Can we do better? What if we expect nn to be huge and kk to be pretty small? In this case, our target node will be close to the end of the list...so it seems a waste that we have to walk all the way from the beginning twice.

Can we trim down the number of steps in the "second trip"? One pointer will certainly have to travel all the way from head to tail in the list to get the total length...but can we store some "checkpoints" as we go so that the second pointer doesn't have to start all the way at the beginning? Can we store these "checkpoints" in constant space? Note: this approach only saves time if we know that our target node is towards the end of the list (in other words, nn is much larger than kk).

What We Learned

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Actually, we don't support password-based login. Never have. Just the OAuth methods above. Why?

  1. It's easy and quick. No "reset password" flow. No password to forget.
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# Return the kth to last node in the linked list
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